

- #Rome total war gold edition barbarian invasion intro mod#
- #Rome total war gold edition barbarian invasion intro series#
To play the mod as its intended, and without giving your game crippling errors and ctd’s, you HAVE to run the script every time you start, and some mods break when you attempt to quickload. Modfoldered: This simply means that the mod comes in its own folder, doesn’t do anything to the actual Rome installation, and needs to be run by a launcher or with a steam launch command.Īdvisor Script: Most major mods perform a lot of their actions through scripts, cunningly run at the end of every turn through the game’s advisor. exe’s is kind of an advanced concept, and not recommended willy-nilly.) When people say bi.exe or alx.exe, this is what they mean. Each has slightly different behaviors, and the mod’s forum pages will let you see which one you should use. Along with Rome, that means there are three ‘executable program files’ that can actually be used to run Rome.

exe’s: Rome has two expansions, Barbarian Invasion and Alexander. Don’t let that scare you-many of these mods are absolutely fantastic at mitigating them. These hardcoded behaviors can be Somewhat nullified or changed by scripting and careful balance, but they’re the source of Rome’s non-existent diplomacy and limited tactical abilities. Hardcoded: This refers to things, like aspects of the CAI and BAI, that modder’s can’t change because they were locked inside the. At least, that’s what I gathered from people. The reason is simple when running the game, without Adminstractive control, UAC places newly created files (text strings and such) in a safe place, a place rome.exe doesn’t know about. I simply turned off UAC and haven’t had a single problem. Make sure to turn off UAC, and give the installer administrative control, before installing a mod to a folder in /ProgramFiles AND when running the game. Program Files Problem: If you spend any time on the forums, you’ll see people bitching about /Program Files problems. So of course I decided that I’d take a look at all the major Rome mods and figure out what they were about, how they played, what the campaigns and battles felt like, and then relate that unto you. I am just a guy who has played way too much Total War in his life, done some modding of the various games, and recently had foot surgery, which rendered me immobile for a few weeks. And questions of “What is this mod like?” are usually met with useless answers like “It’s fun!1!!1!” or “Just play it and see!”

Figuring out which one you should play is daunting, especially when a campaign game could take anywhere from a few dozen to a few hundred hours. These are some of the largest and most intricate mods that have probably ever been created, and there is a metric ass-ton of them. Perhaps the biggest reason to play Rome is the wealth of mods that have been worked on, and are still being developed, nearly 8 years later. It also has an elegant simplicity-units are responsive, charges and combat just feels ‘right’ in a way that, to me, was lacking in Medieval and Empire’s melee combat. Lumbering Greek Phalanxes, Roman Legions, Axe-wielding Northern Barbarians, Hunnish Horse Archers, Successor Armies, Spanish Hill Tribes-Rome forces you to constantly change your tactics and deal with new threats as you battle new factions.
#Rome total war gold edition barbarian invasion intro series#
Rome is a lot of people’s favorite TW game, and despite all the graphical and gameplay improvements that have gone on in the series since, the reasons are simple It has a diversity unmatched in Medieval, Empire, or Shogun. Archived A Semi-Comprehensive Guide to Mods for Rome: Total War
