
After all, if it didn’t look the part, who would be interested in playing it at all? Now, considering the PlayStation’s somewhat aged hardware, Polyphony did a solid job with the car models, with many to choose from in the original release. While feel was important for the racing series, Polyphony also wanted to put a great deal of focus into the game’s presentation.
#GRAN TURISMO 4 PROLOGUE REVIEW SERIES#
Later chapters in the series would introduce modifications, including an anti-braking system and other driving aids to help players adjust. With these games, Polyphony made a big deal out of the physics, making each car feel as authentic as possible when it came to justifiable physics on handling and acceleration. That means compensating speed around turns to avoid spin-outs, making the vehicle’s velocity feel realistic (compared to the turbo boost-happy arcade racers) and physics that were based on proper tuning. Instead of going for simplistic arcade thrills, the development team wanted to make a simulation that challenged the player. When Sony released this game, it was setting out to change the perspective of driving games, which previous games like Ridge Racer have done. There are many factors to consider for this argument, and it all leads up to where Polyphony began, in 1997 with the original Gran Turismo. What is it that’s so appealing? Many players enjoy the sense of realism each release brings, as if you’re racing through the Tokyo circuits or the grueling (but awesome) Nurburgring event.īut, still, a few folks have posed a question - is this truly life-like driving? Has Polyphony Digital managed to pull off what it deems a “Real Driving Simulator”? There are many factors to consider, but, yes, Kazunori Yamauchi and his team at Polyphony have truly made it as real as it gets.

It seems with each new release in the series, the company manages to outdo itself, starting with the original Gran Turismo on the original PlayStation and leading up to last month’s release of the long-awaited Gran Turismo 5 for PlayStation 3. I've been playing it for close to 17 years and expect to play it for at least another 17.Polyphony Digital’s Gran Turismo series is highly regarded as one of the greatest racing series ever made. The game may not be perfect, but it does what it was made to do, and more. The game was already pushing things a little bit. That could have been a hardware limitation though, I'm note sure. do provide body kits in real life.īeing limited to six cars on a track also kinda sucks. Especially since some of the tuner companies in the game. It would have been nice to paint my cars or add some body kits to cars. The lack of cosmetics is disappointing as well. It's not like it was unheard of on the PS2. For example, the lack of online multiplayer was disappointing. Is this game perfect? No, it does have flaws and some things missing. All I know is that it's fun to re-create classic magazine covers with it. I know next to nothing about photography so I don't know how well done it is. Some courses even gave photographers jumping out of the way at the last second to make it more like an actual rally event.Īlso El Capitan is the best track, I will die on this hill. From the neon signs on the skyscrapers on Hong Kong to the massive Grand Canyon in Arizona, every detail is so well done. The scenery on the courses deserve recognition as well. They are less realistic though, there's no way that a narrow course carved into the side of a mountain would ever be allowed to operate. There isn't a single part of a track that feels out of place. The "real" courses are so well done, they did a really good job of recreating actual course like Laguna Seca and the Nürburgring The fictional courses are so well crafted too, every section of every course is as close to perfection as you can get. The tracks are almost as good as it gets. It probably sounds abysmally boring to some, but it's a blast for me. You can spend literal days perfecting the tune of a car, it's nuts. You can adjust suspensions, brakes, gear ratios, weight etc. It wouldn't be Gran Turismo without the tuning either. It looks cool, handles great, and its fun. My personal favourite car in the game is the Spoon S2000 race car. There's also historic rally and race cars, weird concept cars, and some of the first cars ever like the Benz Patent-Motorwagen.

40 years of JDM, new and old American muscle, iconic and not so icon European cars even Australia's Holden makes an appearance. I'll start with the cars, there's so many of them. There is so just so much that this game gets right, I can't cover it all, but I'll do my best to cover the main bits.
